quinta-feira, 15 de abril de 2010

Tácticas Boss: Batemeuma

HP: 13,5000,00

Batemeuma is a raid boss with 3 phases and 19 years old.

The advised composition for this raid in 10 men is 1 healer, 1 tank and at least 8 dps's.

Phase 1

In the first phase the boss is immune to all damage and won't have an aggro table, he will stand still at the middle of the room popping totems which must be destroyed as fast as humanly possible by the dps.
The totems will appear in a random sequence and must be destroyed in a specific order; only one of them will appear at a time. Mellee should destroy first the nature resist totems, while the ranged should focus on the earthbind totems and tremor totems; lastly, all dps should destroy the mana spring totems.
Each of the totems has one specific ability and one clear reason for being destroyed:
- Nature Resist Totems: the boss gains 75% resist to nature damage and deals 20k nature damage to the raid each 3 seconds.
- Earthbind Totems: reduces the movement speed of the raid by 90% and increases their cast time by 60%; it also increases the speed at which the boss eats Chocapic by 35%.
- Tremor Totems: will cast some kind of psychic scream to the raid that will last for 5 seconds and recharges after 15 secs.
- Mana Spring: will give mana to the boss, stealing from the raid members; destroying them will give one stack of Annoyance to the boss.
For each totem the boss pops he will lose 25% of his mana (which is 10k in normal mode, 5k in heroic mode), and the boss should never run out of mana, or he will enrage, using his hearthstone to Dalaran and be disconected for the rest of the day. Therefore it is necessary to let the mana spring totems restore all the mana to the boss.
When the boss reaches 5 stacks of Annoyance he will procceed to phase 2.

Phase 2:

In this phase the tank must be prepared to grab hold of the boss. This phase is relatively easy: pure tank and spank when there aren't adds running to the boss.
At each 15 seconds there will spawn a wave of 7 warlocks that will run to the boss and drain his mana. They must be stopped at all costs.
In this phase, no more totems will pop up.
At 25% health phase 3 will begin.

Phase 3
Tank and spank and a dps race. The boss realizes that he is in the wrong specc and will cast a knockback to the raid which leave them stunned for 1 minute, while he changes his tanlent tree and his gear. His new specc will be either enhancement or restauration (it is randomly chosen). The tactic won't change, but the healers must pay attention, as the boss now uses his Bloodlust that will last until the fight is over.
When the boss dies, he will use reincarnation and loose the bloodlust (and hois mana, it's ok now) and will no longer be a threat.

6 comentários:

  1. Sounds easy. But the last time we tried he used some sort of pushback abilitie! Our bear tank went mad about it.

    Anyway, Blizzard already told the boss is bugged. Some sort of mana leak which causes him to be OOM even before the fight starts!

    ResponderEliminar
  2. Don't forget that when he wipes the raid, he puts down a recount print with his healing and damage done on the top and laughs at the raid ;)

    ResponderEliminar
  3. Não percebi.
    Podem explicar-me outra vez numa versão resumida e a cor-de-rosa?

    ResponderEliminar
  4. Esse é o novo end boss do cataclyms?
    Parece lixado vamos precisar de novos jogadores para a guild

    ResponderEliminar
  5. O pior é o random target /roll off spec master fuck que leva todo e qualquer loot que possaa um dia talvez provavelmente de incerta maneira vir a fazer parte de uma off spec suspeita de nunca existir ou levar o loot por motivos de dúvidas como por ex. ter vendido ou colocado no banco da última x que dropou o dito item.

    Esse boss é o mais temível para quem aguarda um loot, qualquer loot.

    ass. Gorpo, o mage que quase perdeu o loot para o .....vendor ???

    ResponderEliminar